🏎 Simple vs Physics Scale Speed Comparison

RC Car Scale Speed Calculator for Electric and Nitro Builds

The only free US RC speed tool that shows both the simple scale speed manufacturers advertise AND the physics-correct Froude scale speed engineers actually use, alongside top speed from KV, gearing, and tire data, motor heat risk, rollout, a gearing sensitivity chart, and seven popular US build presets including Traxxas Slash, XO-1, Arrma Kraton, and the Limitless 120.

KV plus gearing top speed Simple vs Froude scale speed Motor heat risk index Gearing sensitivity chart Rollout in mm 7 vehicle presets

🏎 Vehicle Setup

Pre-fills all values for common US builds. Switch to Custom to fine-tune.
Motor and Battery
KV
Accounts for voltage sag and motor load. 85% is typical for most hobby builds.
%
Gearing
T
T
From chassis manual.
Tire and Scale
Measure at ride height.
mm

🏎 Speed Results

🏎
Select a preset or enter your setup, then press Calculate.

Why RC Car Scale Speed Is More Complicated Than It Looks

Ask ten RC hobbyists what scale speed means and you will get ten slightly different answers. Some will say it is just actual speed times the scale factor, which is what manufacturers print on boxes. Others will insist that is misleading and the physics-correct answer involves a square root. A few will argue the whole concept is meaningless because a car going 30 mph is going 30 mph regardless of its size. All three camps have a point, and that is exactly why this calculator shows two scale speed values side by side with an explanation of each, so you can decide which one is meaningful for your purpose rather than taking a single number at face value. Walk into any RC shop or scroll through any forum and you will see marketing claims like “150 mph scale speed” on a car that actually moves at 15 mph. The math is simple: 15 miles per hour times a scale factor of 10 equals 150. But the problem is that speed does not scale the same way length does, and manufacturers exploit this fact to make modest real-world speeds sound extraordinary. Understanding how speed actually scales, and why there are two valid but very different answers, is what this calculator is designed to explain.

There is also a third layer of confusion that this calculator helps address: marketing dishonesty. Some RC manufacturers in the budget segment have deliberately adopted the simple scale speed method not because it is more correct, but because it produces the largest numbers. A car that actually moves at 12 mph becomes a 120 mph scale speed sensation when you multiply by 10. The number appears on the box, in the online listing, and in the comparison tables on third-party review sites, none of which explain what scale speed means or how it was calculated. Hobbyists who discover that their advertised 150 mph car actually runs at 15 mph feel cheated, even though the number was technically defined somewhere in the fine print. This calculator shows both numbers on every calculation so the user always knows which speed is the actual performance and which is the marketing figure.

The issue is physical, not just mathematical. A real car travelling at 60 mph has a certain relationship to air resistance, gravity, road texture, and its own inertia that a one-tenth scale model going 6 mph does not share. The scale model experiences the same air molecules, the same gravitational constant, and the same road surface bumps at a completely different relative scale. The concept of what constitutes a physically equivalent speed between a model and its full-size counterpart is not a single number. It depends on what physical phenomenon you are trying to preserve across the scaling boundary.

This calculator reports two scale speed values for every calculation. The simple method multiplies actual speed by the scale factor, which is what manufacturers typically use in their marketing. The physics method uses the square root of the scale factor, which is the formula marine and scale engineers use when they need to preserve the realistic appearance of motion at scale. Both are shown so you can interpret what any speed claim means in practice.

The Linear Scale Speed Method: What Most People Use

The linear or simple method says that if your 1/10 scale RC car goes 30 mph, the scale equivalent is 30 times 10, which is 300 mph. The logic is that a driver sitting in the car would experience speeds proportional to the scale. A one-tenth scale car covers one-tenth the distance of a full-size car in the same time, so from the driver’s perspective, the speeds feel equivalent. This is the method RC manufacturers and hobbyists most commonly use, and it produces exciting numbers that make even modest setups sound impressive.

The Physics Scale Speed Method: What Engineers Use

The Froude scaling method, named after William Froude who developed it for ship model testing in the 19th century and still used by naval architects and aeronautical engineers worldwide, says the speed scale factor is the square root of the size scale factor, not the size scale factor itself. For a 1/10 scale model, the physics-equivalent speed multiplier is the square root of 10, which is about 3.16. So a 30 mph RC car has a physics-equivalent speed of about 94.9 mph, not 300 mph. This lower number is more honest about how the model actually looks to an observer watching from outside the car. When a film or animation production company needs miniatures to look like they are moving at realistic speeds on camera, they use Froude scaling to determine the correct model speed. It is also used by scale model racing organizations where the goal is realistic appearance, not impressive numbers.

How the Top Speed Formula Works for Electric RC Cars

The top speed of an electric RC car is determined by four variables working together: motor KV, battery voltage, the gearing system, and tire diameter. Change any one of them and the speed changes. Understanding how they interact is the key to tuning a build without guessing or burning out expensive components.

From Motor KV to Wheel Speed in Four Steps

The process starts with the motor KV rating, which is the revolutions per minute the motor shaft turns for each volt applied. A 3500 KV motor on a 3S battery pack running at a nominal 11.1 volts would spin at 38,850 RPM at no load. Under real-world conditions, with a propeller attached and current flowing, the motor slows to roughly 80 to 90 percent of that no-load speed. This tool defaults to 85 percent efficiency, which reflects typical drivetrain losses including voltage sag under load, motor slip, and mechanical friction. That gives a loaded motor RPM of about 33,023 for the example setup.

The final drive ratio, or FDR, is calculated by dividing the spur gear tooth count by the pinion tooth count and multiplying by the internal gear ratio of the gearbox or transmission. This number represents how many times the motor shaft turns for every one turn of the wheel. A lower FDR means a higher top speed and more motor load. A higher FDR means more torque, better acceleration, and cooler running. Dividing the loaded motor RPM by the FDR gives the wheel RPM. Multiplying wheel RPM by the tire circumference and converting units gives the final speed in miles per hour.

Efficiency Factor and Why 85 Percent Is the Standard Default

The no-load RPM of a brushless motor, which is what you get by multiplying KV times voltage, is not the RPM the motor runs at when it is doing work. Under load, the motor slows down. This slowdown comes from two sources: electrical losses in the winding resistance (I squared R heating) and magnetic losses in the rotor, and mechanical losses in bearings, gears, and mesh friction across the drivetrain. Together, these losses typically reduce the effective operating RPM to about 80 to 90 percent of the theoretical no-load figure. The 85 percent default in this calculator is a center estimate that matches well-documented community experience across a wide range of brushless RC builds. Builders using well-matched motors and clean, freshly-lubricated drivetrains may see 88 to 90 percent efficiency. Builds with older bearings, tight mesh, or aggressively loaded motors may see 78 to 82 percent. Using the direct RPM input mode with a tachometer or Blackbox log gives you the most accurate result for any specific build.

Why Gearing Is the Most Accessible Tuning Variable

Of the four variables in the formula, gearing is usually the easiest and cheapest to change. Swapping a pinion gear typically costs a few dollars and takes five minutes. Adding one tooth to the pinion raises top speed by roughly 5 percent at the cost of more heat on the motor. Removing one tooth lowers speed, improves acceleration, and reduces heat. The gearing sensitivity chart in this calculator shows you exactly how speed changes across a range of pinion sizes near your current setting, so you can see the effect of each tooth change before you reach for the gear set.

Three Real US RC Build Scenarios Showing the Calculator in Action

Phoenix, Arizona BACKYARD BASHER

A Traxxas Slash 2WD owner in Phoenix has the 3500KV motor on 3S at stock pinion 20T, spur 76T, and IGR 2.72 with an 89mm tire. The calculator shows 33 mph actual, 330 mph simple scale speed (the number Traxxas marketing implies), and 104 mph physics scale speed. The gearing chart shows that going to a 24T pinion pushes the actual speed to about 40 mph, but the motor heat indicator moves from Cool to Warm, a signal to monitor temps on full-throttle blasts across the desert pavement.

Fontana, California SPEED RUN

A speed runner at Auto Club Speedway’s RC track in Fontana has an Arrma Limitless 120 RTR on 8S. With the 32T pinion installed: 1450KV, 8S (29.6V nominal), 32T/46T, IGR 2.8, 110mm tire: the tool shows about 117 mph actual speed, and a Warm motor heat rating. The physics scale speed for a 1/7 scale car at 117 mph is about 310 mph, compared to the simple scale speed of 819 mph. Understanding the difference explains why the Limitless looks fast but does not look like an 800 mph vehicle on video.

Nevada Open Desert CUSTOM SPEED BUILD

A builder in Nevada has a custom 1/7 speed run car with 2200KV on 10S (37V), 28T pinion, 50T spur, IGR 2.0, and 100mm tires. The calculator shows: motor RPM 69,190 loaded at 85%, FDR 3.57, wheel RPM 19,381, top speed 227 mph actual. The motor heat indicator shows Overheat Risk at this FDR. The builder drops to a 22T pinion: FDR rises to 4.55, speed drops to 179 mph actual, heat drops to Hot. The gearing chart instantly shows the full speed-vs-heat tradeoff across every nearby pinion option.

Six Expert Tips for Tuning RC Car Speed and Gearing

01
Change one tooth at a time on the pinion
One tooth on the pinion changes top speed by about 5 percent and changes motor heat meaningfully. Going two or three teeth at once without checking motor temperature is how people damage ESCs. Use the gearing chart in this calculator to see the speed difference before you swap, then verify temps after a full-speed run.
02
Measure tire diameter at ride height and speed
Foam RC tires expand measurably at high wheel RPM due to centrifugal force. A tire measuring 89mm on the bench might effectively be 93mm at 30,000 wheel RPM. This ballooning effect makes your actual speed slightly faster than the calculator predicts. Measure with the car loaded and stationary for the most accurate input.
03
Target FDR of 6 to 10 for general bashing
A final drive ratio between 6 and 10 gives most 1/8 and 1/10 scale bashers a good balance of acceleration and top speed without running the motor hot. Speed runners aiming for 80 mph and above typically run FDRs of 4 to 6. Anything below 4 puts heavy heat stress on the motor and ESC and should only be used with matching-spec electronics.
04
Ignore the simple scale speed in manufacturer claims
When a manufacturer says 150 mph scale speed for a car that does 15 mph actual, they are just multiplying by 10. A car going 15 mph does not look like a 150 mph car on video. Use the physics scale speed from this calculator when you want a number that reflects what the car actually looks like from the outside, and explain the difference to friends who wonder why video looks different from the spec sheet.
05
Use rollout to compare gearing across vehicles
Rollout, the distance the car travels per motor revolution in millimeters, is used by competitive racers to compare gearing setups across different vehicles with different internal ratios and tire sizes. A higher rollout means more speed per motor turn. Use it as a single number to describe your gearing without needing to specify pinion, spur, IGR, and tire separately.
06
Add cells carefully and always match your ESC rating
Going from 3S to 4S increases voltage by 33 percent, which increases motor RPM by 33 percent and power draw by much more. Before adding a cell, confirm your ESC’s maximum input voltage rating, because exceeding it will destroy the ESC immediately. Also re-check the motor temperature after the first full-throttle run on the higher cell count, because heat scales non-linearly with power.

RC Car Speed Reference: Popular US Models and Verified Records

VehicleScaleCellsMotor KVStock SpeedNotes
Traxxas Slash 2WD VXL1/103S3500~33 mphPopular basher, 20T pinion stock
Traxxas Rustler VXL1/103S3500~39 mphStadium truck, 22T pinion stock
Traxxas Stampede 4×4 VXL1/103S3500~45 mph4WD monster truck, taller gearing
Traxxas X-Maxx1/68S1100~50 mphLarge monster truck, 165mm tires
Traxxas XO-1 Supercar1/76S1650100+ mphSpeed pinion (50T) required for 100+ mph
Arrma Kraton 6S BLX1/86S2000~60 mphMonster truck, 19T/54T stock
Arrma Limitless 120 RTR1/78S1450120+ mph32T speed pinion for rated speed
Guinness battery RC recordCustom18Scustom234.71 mphThe Beast, Stephen Wallis, Sep 19, 2025
ROSSA outright recordCustomcustomcustom256.47 mphMach Reaper, Stephen Wallis, 2026

Choosing Between Brushless Systems: KV, Cells, and the Speed-Torque Tradeoff

The relationship between motor KV, battery cell count, and vehicle scale is one of the most important design decisions in any RC electric build, and it is one that trips up new builders consistently. The common assumption is that higher KV always means more speed, and while that is technically true at the same voltage, it misses the larger picture of how KV and cell count interact to determine the right power system for a specific chassis and purpose.

High KV Motors and Why Larger Builds Need Lower KV

A high KV motor spins fast at low voltage but generates proportionally less torque per amp at the same power level compared to a low KV motor. For a lightweight 1/10 scale car that needs fast response and high wheel RPM, a 3500 to 5000 KV motor on 3S is a natural fit. The gearing system absorbs the high RPM into a sensible wheel speed, and the light weight of the vehicle means the motor does not need to generate massive torque. For a large 1/6 or 1/7 scale vehicle with heavy wheels, large tires, and significant all-up mass, a lower KV motor on more cells is the better system because it develops torque at a more manageable RPM while letting the gearbox work efficiently. The Traxxas XO-1 uses a 1650 KV motor on 6S, and the Arrma Limitless uses a 1450 KV motor on 8S, both deliberately pairing lower KV with more cells to reach high speeds without spinning the motor at extreme RPM that would stress bearings and generate heat.

What Cell Count Does to the Power Budget

Adding a cell raises voltage by 3.7 volts nominal, which raises motor RPM proportionally and increases power draw more than proportionally. A system running at 11.1 volts drawing 50 amps delivers 555 watts. The same motor at 14.8 volts drawing the same current is now at 740 watts, a 33 percent increase from one added cell. But real current draw also increases when voltage increases, because the motor can accelerate more load in the same time, so the actual power budget increase is typically 40 to 60 percent per added cell rather than 25 percent. This is why ESC ratings matter so much: the ESC must be rated for both the peak voltage and the peak current of the entire cell count you plan to run, with margin to spare.

This calculator shows you the effect of every cell count change immediately. Switch from 3S to 4S in the inputs and see how the top speed increases, then check the motor heat indicator to see whether the gearing needs adjustment to keep temperatures manageable at the higher voltage. The gearing chart updates simultaneously, showing how each pinion option performs at the new voltage, so you can find the right pinion for the new cell count before committing to a hardware change.

Understanding the Physics Behind Scale Speed and Froude Number

The physics of scale speed is one of those topics that seems simple until you think about it carefully, at which point it becomes surprisingly rich. The question is: if you are watching a scale model from the outside, what speed does the model need to travel so that it looks like it is moving at the same speed as the full-size original? The answer is not the same as what the driver inside the car would feel, and those two different answers are where the two scale speed methods in this calculator come from.

Consider watching a 1/10 scale RC car travelling at 30 mph next to a full-size car travelling at 300 mph. Geometrically, the RC car passes a given point in the same fraction of its body length per second as the full-size car at 300 mph. From the perspective of the driver inside, 30 mph in a 1/10 car feels like 300 mph, because the driver is seeing the road go by at a scaled rate relative to the car’s length. This is the logic behind the simple scale speed calculation.

Now consider the same situation from outside, as a camera operator filming both cars from the roadside. The RC car at 30 mph moves past the camera at 30 mph, which looks exactly like 30 mph regardless of what scale the car is. The full-size car at 300 mph looks like 300 mph. They do not look the same. To make the RC car look like it is moving at 300 mph to an outside observer, it would have to travel at 300 mph. But that is impossible and also defeats the purpose of a scale model. So engineers settled on a middle-ground question: at what speed does the model exhibit the same dynamic behavior as the full-size vehicle? That is where Froude scaling comes in.

Froude Scaling in Practice Beyond RC Cars

Naval architects have used Froude scaling since the 1870s to test ship hull designs in model tank facilities before committing to full-size construction. A ship model in a testing tank must travel at a speed proportional to the square root of the scale factor to create the same pattern of bow waves, stern wake, and resistance as the full-size vessel. The underlying physics is the dimensionless Froude number, which compares the inertial forces on a fluid to the gravitational forces. Matching it across scales gives dynamically similar flow patterns. The same principle has been applied to aircraft models in wind tunnels, scaled bridge sections in flow testing, and hydraulic models of river systems. For RC scale modelers, applying the same scaling gives the most visually realistic apparent motion, particularly when recording video where the frame rate and apparent motion across the field of view create a visual signature of speed that audiences instinctively calibrate to physical reality.

Motor and ESC Temperature Management for High Speed RC Builds

One of the most common ways that RC builders destroy expensive motors and speed controllers is by running aggressive gearing setups without monitoring temperatures. The connection between gear ratio and heat is not immediately obvious, but it is physically direct and well-documented in the RC community.

Why Low FDR Creates More Heat on the Motor

A brushless motor converts electrical power into mechanical power. The inefficiency in that conversion becomes heat, and the amount of heat produced depends on the current draw. When you lower the FDR to chase higher top speed, the motor has to work against more mechanical load at a higher speed, which increases current draw substantially. Current squared times resistance equals heat, which means even moderate increases in current produce significant increases in heat output. A motor running at 80 percent efficiency might run comfortably at one gear ratio and be destroyed by thermal breakdown at a ratio two teeth lower on the pinion, because the current spike is non-linear.

There is a community rule of thumb that experienced speed runners call the 60-second test. After your first full-speed run on a new gearing setup, immediately after stopping the car, hold your finger on the motor can for three seconds. If it is comfortable, the motor is cool enough. If it is warm but not painful, check it again after the next run. If you cannot hold your finger there for three seconds, the motor is dangerously hot and you need to go up two to three teeth on the pinion before running again. This tactile test is imprecise, which is why an infrared thermometer is better, but it requires no tools and has saved countless motors over the years in the RC speed running community.

The practical guidance: use a non-contact infrared thermometer on both the motor and the ESC after every first full-speed run with a new gearing setup. Target motor temperatures below 65 degrees Celsius and ESC temperatures below 80 degrees Celsius for sustained operation. At temperatures above those thresholds, the motor’s magnets begin to lose strength permanently, and ESC MOSFET transistors approach thermal limits. The motor heat risk indicator in this calculator provides an early warning based on the ratio of KV and voltage to FDR, but a physical temperature check is the definitive verification for any new build.

Frequently Asked Questions About RC Car Speed and Gearing

Top speed in mph is calculated by multiplying the loaded motor RPM by pi times the tire diameter in inches, then dividing by 1056. Loaded motor RPM is KV times voltage times the efficiency factor (typically 85%). The final drive ratio divides motor RPM down to wheel RPM, and the tire circumference converts rotation to linear distance. This calculator does all of that from your KV, battery, gearing, and tire inputs.
Simple scale speed multiplies actual speed by the scale factor. A 30 mph 1/10 car gives 300 mph scale speed. Physics scale speed uses the Froude method, multiplying by the square root of the scale factor: the same car gives about 95 mph. The simple method reflects what the driver would feel inside the car. The physics method reflects how the car looks to an outside observer and is used by marine engineers, film miniature specialists, and scale racing organizations to achieve realistic apparent motion.
The final drive ratio (FDR) is the total gear reduction from motor shaft to wheel. It equals (spur teeth divided by pinion teeth) times the internal gear ratio. A lower FDR gives a higher top speed because the wheel turns more times per motor revolution, but it puts more heat stress on the motor. A higher FDR gives more torque, better acceleration, and a cooler motor at the cost of top speed. Most bashers run FDRs of 6 to 10, while speed runners target 4 to 6.
Rollout is the distance in millimeters the car travels for each motor revolution. It equals pi times the tire diameter divided by the FDR. Competitive racers use rollout as a single number to compare gearing setups across different vehicles, because it combines pinion, spur, internal ratio, and tire size into one figure. A higher rollout means the car covers more ground per motor revolution, which corresponds to higher top speed at the same motor RPM.
The maximum cell count is limited by your ESC’s input voltage rating. Never exceed it. Within that limit, more cells give more speed and power draw. A typical 1/10 brushless setup runs 2S to 3S, a 1/8 basher runs 4S to 6S, and speed run vehicles often run 6S to 10S or more. Each added cell increases motor RPM by about 3.7 volts worth of KV, which increases speed proportionally. It also increases current draw non-linearly, so always match ESC continuous ampere rating to the expected peak draw.
The heat risk indicator estimates the thermal load on your motor based on KV, voltage, and FDR. A low FDR at high voltage means the motor is working hard against significant back-EMF resistance, which generates heat. Cool means the gearing is well-matched. Warm means you should check temperatures after a full run. Hot means running shorter, controlled bursts and using a thermometer to verify temps stay below 65 degrees Celsius on the motor and ESC. Overheat Risk means the combination will very likely cause damage at sustained full throttle.
KV is the motor’s velocity constant, the no-load shaft speed in revolutions per minute per volt applied. A 3500KV motor at 11.1V spins at about 38,850 RPM with no load. Under load with a realistic efficiency factor of 85%, it operates at about 33,000 RPM. Higher KV motors spin faster at the same voltage, producing higher top speeds with the same gearing. Lower KV motors produce more torque at lower RPM and are typically used with larger battery packs (more cells) to maintain reasonable speed while managing heat.
In most US states and municipalities, operating an RC vehicle on public roads or sidewalks is prohibited by local traffic ordinances and may violate state vehicle codes. RC cars are generally considered unpermitted vehicles under state vehicle codes when operated on public roads. Running a 100 mph RC car on public pavement is illegal and dangerous. Always use private property, closed parking lots, dedicated RC tracks, or designated public spaces with appropriate permissions.
The IGR is in the chassis manual that came with your vehicle, usually in the specifications section. It is also listed on the manufacturer’s product page on their website. Common values: Traxxas Slash 2.72, Traxxas Stampede 4×4 2.72, Traxxas X-Maxx 2.92, Arrma Kraton 8S 2.03, Arrma Limitless 2.8, Traxxas XO-1 2.73. If you have a roller chassis (no electronics included), the IGR is still a property of the mechanical gearbox, not the electronics.
As of 2026, the official Guinness World Record for the fastest battery-powered RC car is 234.71 mph (377.73 km/h), set by Stephen Wallis of the UK with a custom-built car nicknamed The Beast on September 19, 2025, at Llanbedr Airfield, Wales, at a Radio Operated Scale Speed Association (ROSSA) event. Wallis subsequently built the Mach Reaper and achieved 256.47 mph in 2026, setting a new ROSSA outright record. The Mach Reaper used a four-motor drivetrain, 18S battery configuration, and CFD-designed aerodynamics.
There are four levers: add battery cells (higher voltage), increase motor KV (faster motor), lower the FDR (bigger pinion or smaller spur), or increase tire diameter. Voltage increase is the most impactful but requires checking ESC limits first. KV increase requires buying a new motor. Gearing is the cheapest and safest first change. Tire diameter changes affect both speed and gearing efficiency. Always monitor motor and ESC temperature after any change, and never exceed your ESC’s voltage or ampere ratings.
A 1/10 scale RC car is one-tenth the size of the real vehicle it represents in all physical dimensions. If the full-size car is 4.5 meters long, the 1/10 model is 45 centimeters long. The scale factor applies to all length measurements: wheelbase, height, tire width, and diameter. It does not mean the model goes one-tenth as fast as the real car, because physics does not scale that cleanly. This is precisely the point the scale speed section of this calculator illustrates.
Several factors reduce real speed below the theoretical value. Battery voltage sags under load, which lowers motor RPM. Motor and drivetrain friction consume power. Tire slip on the surface reduces effective wheel travel. If your efficiency factor is higher than 85%, try lowering it to 80% to model more realistic conditions. For the most accurate estimate, use your motor’s actual loaded RPM from a Blackbox log or a tachometer if one is available, and measure your actual tire diameter at ride height with the battery installed.
The pinion gear is the small gear mounted directly on the motor shaft. It meshes with the larger spur gear. A larger pinion (more teeth) lowers the gear ratio, increasing top speed but reducing acceleration and generating more heat. A smaller pinion (fewer teeth) raises the gear ratio, improving acceleration and reducing motor heat at the cost of top speed. Pinions are inexpensive, usually $5 to $15 for a metal pinion, and swapping them is the most practical speed-tuning method for most builders.
Yes, meaningfully. Tire diameter enters the speed formula directly as a linear multiplier. A 10 percent larger tire increases top speed by 10 percent at the same motor RPM. This is why speed runners often fit aftermarket tires or machine the wheel mounts to accept larger-diameter rubber. However, larger tires also add rotational mass, which can affect acceleration response and put more load on the motor. Measure your actual tire diameter rather than using the manufacturer’s nominal size, because actual dimensions vary by brand and molding batch.
The Froude number is a dimensionless quantity comparing inertial forces to gravitational forces in fluid dynamics, named after 19th-century engineer William Froude. When testing ship models in tanks to predict full-size vessel behavior, engineers discovered that matching the Froude number between the model and the full-size ship produces dynamically similar behavior. The consequence for scale speed is that the model must move at the full-size speed divided by the square root of the scale factor to achieve Froude similarity. RC scale modelers who want their vehicles to look realistically fast on video use this method for the same reason: it preserves the visual appearance of motion at scale.