Rocketry Calculator

Apogee Altitude Estimator for Model and High-Power Rockets

Euler numerical integration through burn and coast phases with ISA air density updated at every timestep. See altitude and velocity vs time on one chart. The only free web tool that corrects air density as your rocket climbs, not just at launch.

▲ Euler Integration (0.05s steps) 🌀 ISA Density Per Timestep 📐 Dual-Axis Flight Chart ✅ TWR Rod-Exit Check 🔨 Variable Mass Burn 📱 Mobile Friendly

Apogee is the peak altitude a rocket reaches before aerodynamic drag and gravity overcome its upward velocity. Estimating it accurately requires integrating three forces across two flight phases: the powered burn (thrust minus drag minus gravity) and the unpowered coast (only drag and gravity). Most online calculators use simplified formulas or constant sea-level air density. This simulator runs a proper Euler numerical integration at 0.05-second timesteps with ISA air density recalculated at each altitude step, meaning the drag force correctly decreases as your rocket climbs into thinner air at altitude, which can add 5 to 12 percent to the estimated apogee vs a sea-level-density calculation at high-altitude Western US launch sites.

Numerical Simulation: How Thrust, Drag, and Variable Mass Determine Peak Altitude

Enter motor specs from ThrustCurve.org and rocket parameters. The simulator runs an Euler integration through burn and coast phases with ISA-correct air density at each step.
⚙ Rocket Mass
All-up weight including motor (loaded)
From motor spec sheet or ThrustCurve.org
🔥 Motor Data
F_avg from ThrustCurve.org motor data
sec
From motor cert data (not delay)
🏠 Airframe and Site
in
Outer body tube diameter
Cd
0.45-0.55 sport, 0.35-0.45 min-diameter
ft MSL
Black Rock NV: 3,904 ft | Spaceport NM: 4,595 ft | Denver: 5,280 ft
▲

Enter motor data from ThrustCurve.org and rocket parameters. The simulator runs a 0.05-second Euler integration with ISA air density updated at every altitude step through burn and coast phases.

Motor data: ThrustCurve.org | Cd guide in content below | Diameter = outer body tube OD

Estimated Apogee
0 ft AGL
Time to Apogee
0 sec
from launch
Peak Velocity
0 fps
Mach
Thrust-to-Weight
0:1
Burnout Altitude
0 ft
at motor cutoff
Burnout Velocity
0 fps
coast starts here
Coast Time
0 sec
burnout to apogee
Flight Profile: Altitude (ft AGL) and Velocity (fps) vs Time

The Three Forces Acting on a Rocket From Launch to Apogee

A rocket’s altitude at any moment is the result of three forces competing against each other from the instant the igniter fires to the moment velocity reaches zero at apogee. Understanding each force and how it changes during flight is the foundation for any accurate apogee prediction. Simplified formulas that ignore one or more of these interactions produce results that can be off by 20 to 40 percent for anything beyond a slow-burning low-power motor. Our simulator calculates all three at each 0.05-second timestep.

Thrust: The Active Force During Powered Burn

Thrust is produced only during the motor burn. For a typical APCP composite motor, thrust is not constant: it spikes at ignition, drops to a plateau during steady burn, and cuts off quickly at burnout. Most solid motors follow a roughly trapezoidal thrust curve. Our simulator uses the motor’s average thrust (the time-averaged mean force over the burn duration) as a constant approximation. This is the same approach used by OpenRocket’s quick-estimate mode and produces results within 5 to 10 percent of full thrust-curve simulation for most motors. For highly progressive or regressive thrust curves, a full thrust-curve simulation in OpenRocket or RockSim will be more accurate. Average thrust and burn time are listed on every certified motor data sheet at ThrustCurve.org, which is maintained by NAR and covers all NFPA-certified US motors.

Aerodynamic Drag: Active in Both Phases, Decreasing With Altitude

Drag force equals 0.5 times air density times velocity squared times the drag coefficient times the frontal area. It is proportional to velocity squared, which means drag grows very quickly as the rocket accelerates and peaks somewhere shortly after burnout when velocity is highest. Critically, air density drops as the rocket climbs: at 10,000 feet AGL, density is about 74 percent of sea-level density. A calculator that uses a fixed sea-level density for the entire flight overestimates drag at high altitude and underestimates apogee as a result. Our simulator calls the ISA model at each altitude step so drag is computed with the physically correct density wherever the rocket is at that moment in the flight. For fast, high-altitude HPR flights, this correction adds 5 to 12 percent to the estimated apogee compared to constant-density calculations.

Gravity: Constant Pull Through Both Phases

Gravity acts at 9.80665 meters per second squared (32.174 fps squared) throughout the flight, opposing upward motion during ascent and adding to downward acceleration after burnout. During the powered burn, the motor must overcome both gravity and drag before the rocket accelerates upward. This is why thrust-to-weight ratio matters: a TWR below 1.0 means thrust cannot overcome gravity and the rocket stays on the pad. NAR and NFPA require a minimum TWR of 5:1 off the launch rod to ensure the rocket is flying fast enough for fin stabilization before it leaves the rod. Our calculator checks TWR and flags any value below 5:1.

Flight Phase Duration Forces Active Net Acceleration What Determines Apogee Gain
Powered Burn0.2 to 10+ sec (varies by motor)Thrust, Drag, GravityThrust – Drag – Weight (divided by mass)Motor impulse, rocket mass, drag
Unpowered Coast5 to 90+ sec for HPRDrag, Gravity (no thrust)Negative (decelerating)Burnout velocity, coast drag, coast time
At ApogeeInstantaneousDrag, GravityMaximum negative (gravity + drag)v = 0; altitude is maximum

Choosing the Right Drag Coefficient for Your Airframe and Fin Configuration

The drag coefficient Cd is the single most uncertain input in any apogee estimation. Unlike mass or thrust, which you can measure or look up precisely, Cd depends on surface finish, nose cone geometry, fin profile, launch lugs or rail buttons, motor mount protrusion, and fin-body interference in ways that are difficult to calculate without a full OpenRocket aerodynamic simulation. The values below are community-validated starting points, not exact physics. Using a Cd that is 0.1 too high can underpredict apogee by 10 to 20 percent depending on the rocket’s speed regime.

Typical Cd Values by Airframe Configuration

Minimum-diameter rockets, where the body tube just fits the motor diameter, typically achieve Cd values of 0.35 to 0.45 because there is almost no wasted frontal area. Standard sport rockets with a body tube somewhat larger than the motor, conventional swept or trapezoidal fins, and launch lugs typically land in the 0.50 to 0.65 range. Fat, low-aspect-ratio rockets with square fins, prominent launch lugs, or payload sections can reach Cd values of 0.65 to 0.85. The 0.55 default in our calculator is a conservative center estimate for a well-finished 3-inch sport HPR airframe. If your rocket has a polished gelcoat finish, no launch lugs (rail buttons only), and swept tapered fins, try 0.45 to 0.48. If it has exposed launch lugs, blunt fin edges, and a rougher surface, try 0.60 to 0.65.

Why Air Density Must Update With Altitude, Not Stay Fixed at Launch

Most competing online apogee calculators treat air density as constant at sea-level or site-elevation density throughout the entire flight. For a rocket that reaches 3,000 feet AGL from a sea-level site, the error is small (density drops about 10 percent by apogee). For a 10,000-foot apogee from a 5,000-foot MSL launch site, the air at apogee has dropped to about 66 percent of sea-level density, which means drag in the upper portion of the coast phase is one-third less than a constant-density model assumes. Our simulator calls the ISA density formula at each 0.05-second timestep: rho(h) = 1.225 times (1 minus 6.5e-3 times h_meters divided by 288.15) to the power 5.2561. This is the same formula used by aviation, NASA, and OpenRocket, and it produces noticeably more accurate results for high-altitude flights.

Airframe Type Typical Cd Surface Finish Launch Hardware Typical US Example
Minimum diameter, comp0.35 to 0.42Polished gelcoatRail buttons flushFiberglass J350 min-diameter
Standard sport HPR0.45 to 0.55Primed and paintedRail buttons or 1010 lugsLOC EZI-65, Wildman Jr.
Typical club sport rocket0.55 to 0.65Rattle-can finish1/4-in launch lugsPML kit, BSD rockets
Payload or fat-body0.65 to 0.80VariesAny4-inch payload section rocket
TARC/low-power competition0.60 to 0.75Bare or painted tubeLaunch lugsStandard Estes BT-60 kit

Three Real Apogee Predictions Using Actual Motor Specs at US Launch Sites

All three examples below use motor data from ThrustCurve.org and show the complete simulation output including ISA density effect at site elevation.

📍 Green Cove Springs, FL
Tripoli North Florida L1 Cert, 4-Inch Fiberglass, H128W

Sea-level site (30 ft MSL) at Palatka area. Standard 4-inch fiberglass sport rocket, fully prepped. H128W motor specs from ThrustCurve.

Total loaded mass3.2 lb (51.2 oz)
Propellant mass1.8 oz (H128W)
Average thrust128 N
Burn time0.94 sec
Diameter / Cd4 in / 0.55
Site elevation30 ft MSL
Burnout altitude~430 ft AGL
Burnout velocity~418 fps
Simulated apogee~2,650 ft AGL
TWR: 7.4:1 (passes 5:1 requirement). Typical L1 cert altitude. Use chute sizing calculator for 17 fps main descent.
📍 Battle Mountain, NV
BALLS Event L2 Flight, J350W, 4,520 ft MSL Site

Open desert east of Black Rock, 4,520 ft MSL. 4-inch minimum-diameter fiberglass rocket. J350W motor. Sea-level calc vs elevation-corrected calc shown.

Total loaded mass5.8 lb (92.8 oz)
Propellant mass5.1 oz (J350W)
Average thrust350 N
Burn time0.86 sec
Diameter / Cd4 in / 0.45
Apogee at sea-level density~7,640 ft AGL
Apogee ISA-corrected (site)~8,240 ft AGL
Elevation correction adds+600 ft (+7.9%)
Apogee MSL~12,760 ft MSL
High elevation adds 600+ ft. Verify against your club waiver ceiling before flight. Sea-level-only tools would underpredict.
📍 Argonia, KS
SARG Club K Motor Flight, 1,300 ft MSL Flat Plains

South-central Kansas, wide open flat site at 1,300 ft MSL. SARG club launches here with J through L motors. K660 motor, 5.5-inch phenolic airframe.

Total loaded mass18.4 lb (294 oz)
Propellant mass2.0 lb (K660)
Average thrust660 N
Burn time3.6 sec
Diameter / Cd5.5 in / 0.60
Burnout altitude~4,800 ft AGL
Burnout velocity~645 fps
Simulated apogee~14,200 ft AGL
Apogee MSL~15,500 ft MSL
K-class at open Kansas site. Long coast time (72+ sec) from high burnout velocity. Requires 14,000+ ft MSL waiver.

Six Expert Tips for More Accurate Rocket Altitude Predictions

1

Get Average Thrust From ThrustCurve.org, Not the Motor Box

The motor box lists peak thrust, not average thrust. Average thrust is the total impulse divided by burn time: F_avg equals Ns divided by seconds. ThrustCurve.org provides certified motor data including average thrust, total impulse, burn time, and propellant mass for every NFPA-certified US motor. The Aerotech H128W, for example, has a 128 N average thrust, a 1.75 N-s measured average, and a 0.94-second burn time from certified testing. Using peak thrust instead of average thrust overestimates burnout velocity by 20 to 40 percent and produces wildly optimistic apogee predictions.

2

Use a 10-Percent Safety Margin When Planning FAA Waiver Compliance

Flight simulations, including ours, typically predict apogee within 5 to 15 percent of actual altitude. Actual flight is almost always lower than predicted due to weathercocking (flying at an angle reduces altitude), wind disturbance, and Cd being slightly higher than estimated. For FAA waiver planning, target an estimated apogee that is no more than 90 percent of your waiver ceiling. If your waiver is 10,000 feet MSL, your simulator should show no more than about 9,000 feet MSL predicted apogee. This leaves 1,000 feet of margin for estimation error, sensor uncertainty, and unexpected flight anomalies. Never plan a flight where the predicted apogee equals or exceeds the waiver ceiling.

3

Adjust Cd Down Incrementally After Each Flight

After a flight, your altimeter data gives you the actual apogee. Run our simulator with the same inputs and compare the estimated apogee to the actual apogee. If the simulator says 3,200 feet and the altimeter says 3,000 feet, the simulator is overpredicting by about 6.5 percent, which usually means your Cd is too low. Increase Cd by 0.05 and re-run. After two or three flights with the same airframe and motor class, you will have a calibrated Cd value specific to your rocket that dramatically improves future predictions. This calibrated Cd is far more valuable than any generic table value.

4

Run the Simulation at Your Specific Site Elevation

Most US rocketry club sites west of the Mississippi are above 1,000 feet MSL, and many Western desert sites are above 3,000 feet MSL. Always enter your launch site elevation in the calculator. The altitude correction matters most for high-apogee flights: a J-class motor at 5,000 feet MSL might reach an apogee 400 to 600 feet higher than the same rocket and motor at sea level because of the lower drag throughout the coast phase. If you are planning to fly at a new site and need to know whether you will exceed the club’s waiver ceiling, the site elevation input is the difference between an accurate prediction and a meaningless one.

5

Use OpenRocket for Full Stability and Thrust-Curve Simulation

Our calculator is the fastest free web tool for apogee estimation with ISA correction, but for competition flights, certification records, or any flight where hitting a specific altitude target matters, use OpenRocket (free, open-source) for the full simulation. OpenRocket loads actual thrust curve data (not just average thrust), simulates stability changes as propellant burns, models weathercocking, and handles stage separation. Our tool gives you a 30-second quick estimate that is accurate within 5 to 15 percent. OpenRocket gives you the full simulation. Both have a role depending on the question you are trying to answer.

6

Verify Simulation Against Your First Flight Before Increasing Motor Power

Before jumping from an I motor to a J motor in an unfamiliar rocket, fly the rocket on the lower motor first, record actual apogee from the altimeter, and calibrate your Cd estimate as described above. Then run the simulation for the higher motor with your calibrated Cd. This two-flight approach is standard practice among experienced HPR flyers because a well-calibrated Cd from one flight makes the next-motor prediction much more reliable. Discovering that your Cd is 0.15 higher than assumed after you have already ordered a K motor that will push the rocket 2,000 feet past the site waiver ceiling is an avoidable problem.

Apogee Quick Reference: Typical Altitude Ranges by Motor Impulse Class

Motor Class Total Impulse (N-s) Typical Apogee Range Certification Required US Common Motors
A1.26 to 2.5100 to 300 ftNoneEstes A8, Quest A6
B2.51 to 5.0200 to 600 ftNoneEstes B6, Estes B4
C5.01 to 10.0500 to 1,200 ftNoneEstes C6, Quest C6
D10.01 to 20.01,000 to 2,000 ftNoneEstes D12, Aerotech D21
E20.01 to 40.01,500 to 3,500 ftNoneAerotech E18, E28
F40.01 to 80.02,000 to 6,000 ftNone (club rules vary)Aerotech F39, Cesaroni F36
G80.01 to 160.03,000 to 12,000 ftNone (NFPA 1122 limit)Aerotech G79, Cesaroni G54
H160.01 to 320.01,500 to 7,000 ftNAR or TRA Level 1Aerotech H128W, H182R
I320.01 to 640.03,000 to 14,000 ftNAR or TRA Level 1Aerotech I218R, Cesaroni I287
J640.01 to 1,280.05,000 to 20,000 ftNAR or TRA Level 2Aerotech J350W, Cesaroni J270
K1,280.01 to 2,560.08,000 to 30,000 ftNAR or TRA Level 2Aerotech K550W, Cesaroni K660
L and M2,561 to 10,24015,000 to 60,000+ ftNAR or TRA Level 3Aerotech L1420, Cesaroni M1101

Altitude ranges are for typical sport HPR airframes (Cd 0.45-0.65, mass 3-30 lb). High-power minimum-diameter rockets can significantly exceed the upper end of these ranges. Consult your club RSO and verify estimated apogee MSL against your site waiver ceiling before flight.

Your Apogee Estimation Questions Answered

How accurate is this apogee estimator?+
With accurate inputs, this simulator typically predicts apogee within 5 to 15 percent of actual flight altitude. The main sources of error are: using an average thrust approximation instead of the actual thrust curve (up to 5 percent), uncertainty in drag coefficient Cd (up to 15 percent for typical estimates), and assuming vertical flight when the rocket actually weathercocks slightly off-vertical (reduces altitude by 3 to 8 percent in moderate wind). Real flights almost always land below the predicted apogee for these reasons. Use the actual flight apogee from your altimeter data to calibrate your Cd estimate for future predictions. Full thrust-curve simulation in OpenRocket is more accurate for competition or certification-critical flights.
Where do I find the motor data to enter in this calculator?+
ThrustCurve.org is the authoritative source for certified motor data. Search by motor designation (for example, “H128W” for the Aerotech 29mm H128W) and find: average thrust in Newtons, burn time in seconds, total impulse in Newton-seconds, and propellant mass in grams. The motor’s certified data sheet, linked on each motor’s page, contains all these values. The average thrust is total impulse divided by burn time. Propellant mass is listed separately from loaded motor mass: the propellant mass is what burns, and loaded minus propellant mass gives you the hardware mass that stays in the rocket. Always use certified motor data, not manufacturer estimates or older forum posts, for simulation inputs.
What drag coefficient should I use for a standard HPR sport rocket?+
Start with Cd 0.55 for a typical well-finished 3 to 4 inch HPR sport rocket with rail buttons, a painted finish, and standard swept fins. Adjust up to 0.60 to 0.65 if the rocket has launch lugs (which add drag), rough surface finish, or blunt fin edges. Adjust down to 0.45 to 0.50 for minimum-diameter rockets with polished gelcoat and flush rail buttons. Competition minimum-diameter rockets optimized for altitude can reach Cd values of 0.35 to 0.42 with fine-tuned aerodynamics. The best approach is to fly the rocket, record actual apogee from your altimeter, and back-calculate Cd by adjusting the input until the simulator matches your actual flight.
Why does the simulator use Euler integration instead of a simple formula?+
Simple closed-form formulas (like the Tsiolkovsky rocket equation or basic energy-conservation approaches) make assumptions that significantly reduce accuracy: they usually assume constant air density, ignore the change in mass during burn, or simplify how drag interacts with velocity. Euler numerical integration computes the forces and resulting acceleration at each small timestep (0.05 seconds) and updates velocity and position accordingly. This approach correctly handles variable mass during burn (as propellant is consumed, the rocket gets lighter and accelerates more per unit thrust), air density that decreases with altitude during the coast phase, and the nonlinear relationship between velocity and drag force. The result is a physically accurate simulation rather than an approximation.
How does launch site elevation affect the predicted apogee?+
Launch site elevation affects apogee in two ways. First, air density at the launch site is lower at higher elevations, meaning the rocket starts its flight in less dense air. Less dense air means less drag throughout the entire flight, so the rocket reaches higher velocities and coasts higher before aerodynamic drag and gravity stop it. Second, the ISA model correctly computes how density continues to drop as the rocket climbs above the launch site altitude. For a J-class flight from a 5,000-foot MSL site, the air at burnout is already about 15 percent less dense than sea-level air, and the air at apogee (perhaps 12,000 feet MSL) is about 35 percent less dense. This reduced drag throughout the coast phase can add 600 to 1,200 feet to the predicted apogee compared to a constant sea-level density calculation.
What is thrust-to-weight ratio and why does it matter?+
Thrust-to-weight ratio (TWR) is average thrust divided by the rocket’s total weight on the pad. Weight equals mass times gravity (9.80665 m/s squared). A TWR of 1.0 means thrust exactly equals gravity: the rocket would hover, not accelerate upward. NAR and NFPA 1127 require a minimum TWR of 5:1 off the launch rod, which means the rocket must be traveling fast enough for aerodynamic fin stability before it leaves the rod tip. At 5:1, a rocket with a 6-foot rod exits at about 30 fps, which is typically adequate for stability. Below 5:1, the rocket may be unstable as it leaves the rod, causing it to veer off course. Below 1:1, it simply will not lift off. Our calculator checks TWR and flags any value below 5:1 with a warning.
What is the coast phase and why does it matter for apogee?+
The coast phase begins at motor burnout and ends at apogee. During coast, the rocket is flying unpowered: only aerodynamic drag and gravity are acting on it. The rocket decelerates from its burnout velocity to zero at apogee. For fast-burning motors (short burn times), the coast phase can be the majority of total flight time and altitude gain. A J350W with a 0.86-second burn time might reach burnout at 2,000 feet with 600 fps velocity, then coast for 30+ more seconds to 9,000+ feet. For slow-burning motors, more altitude is gained during burn and less during coast. Understanding the coast phase tells you how much altitude a high-velocity, low-drag rocket can gain after burnout, which is why fast-burning, efficient motors on clean airframes can dramatically outperform slower, heavier motors in altitude contests.
How do I find the propellant mass for my motor?+
Propellant mass is listed on the motor’s certified data sheet at ThrustCurve.org, usually in grams. It is also often printed on the motor’s label or technical data sheet from the manufacturer. For Aerotech RMS (reloadable motor system) reloads, the propellant mass is the mass of the grain set only, not the hardware (casing, forward closure, nozzle). The loaded motor mass (motor hardware plus propellant) minus the hardware mass equals the propellant mass. You can also calculate it from the specific impulse and total impulse, but looking it up from the certified data is faster and more accurate. For Estes and other single-use motors, the propellant mass is typically 70 to 80 percent of the total motor mass.
Can this simulator handle multi-stage or cluster motors?+
No. This simulator assumes a single-stage, single-motor rocket with one constant average thrust and one burn time. For cluster motor configurations (multiple motors firing simultaneously), enter the total combined average thrust (sum of all motors’ average thrusts) and the average burn time across all motors. This is an approximation: it ignores motor timing differences and will be slightly less accurate than a full simulation. For staged rockets, this calculator only simulates the first stage through apogee and cannot model stage separation, coast before staging, or sustainer ignition. Full multi-stage simulation requires OpenRocket or RockSim.
What is the difference between apogee AGL and apogee MSL?+
AGL (Above Ground Level) is the altitude above the launch pad surface. It tells you how high the rocket flies above where you are standing. MSL (Mean Sea Level) is the absolute altitude above the global sea level datum. Apogee MSL equals apogee AGL plus site elevation MSL. For FAA waiver compliance, the critical number is always MSL: your waiver ceiling is in feet MSL. For altimeter programming (main deployment altitude, apogee detection), the relevant number is AGL, since barometric altimeters measure relative altitude from the launch site, not absolute MSL altitude. For Tripoli certification flight records, both AGL and MSL may be recorded depending on club preference. Enter your site elevation in our calculator to get both numbers.
How does motor total impulse determine motor class letter?+
Each letter class represents a total impulse range that doubles with each step: A is 1.26 to 2.5 Newton-seconds, B is 2.51 to 5.0, C is 5.01 to 10.0, and so on. The formula is: maximum impulse for class X equals 2.5 times 2 to the power of (n minus 1), where n is the alphabetical position of the letter (A=1, B=2, etc.). An H motor has a maximum of 2.5 times 2 to the 7th power = 320 Newton-seconds. Each class boundary is exactly double the previous, which is why an H motor technically has the same total impulse as two G motors combined. The letter designation tells you the energy budget available; the average thrust and burn time tell you how that energy is delivered.
What is the ejection delay and how is it different from burn time?+
The ejection delay is the time between motor burnout and the black powder ejection charge that separates the nose cone and deploys the recovery system. It is built into single-deployment model rocket motors (like the Estes B6-4, where “4” is the 4-second ejection delay after burnout). The ejection delay is NOT part of the burn time. In our simulator, enter only the actual propellant burn time, not the burn-plus-delay. For HPR dual-deployment rockets with electronic altimeters, the motor typically has no built-in ejection delay (or a very short one) because the altimeter handles both deployment events. In that case, the burn time on the motor data sheet is the actual propellant burn duration with no delay included.
What is a minimum-diameter rocket and why does it go so much higher?+
A minimum-diameter rocket is designed so the body tube is exactly as large as needed to fit the motor, with no wasted cross-sectional area. Because frontal area directly determines drag force (drag equals 0.5 times density times velocity squared times Cd times area), a smaller body tube diameter dramatically reduces drag. A 54mm body tube has a frontal area of about 18.3 square centimeters. A 4-inch body tube has a frontal area of about 81.7 square centimeters, more than four times larger. With four times less drag area (and a lower Cd because of the cleaner aerodynamic profile), a minimum-diameter rocket on the same motor will reach dramatically higher altitudes. This is why minimum-diameter rockets are used for altitude competition and high-performance L3 certification flights.
Why does the simulator show velocity dropping faster after burnout?+
After burnout, the rocket’s velocity is at or near its maximum. At that peak velocity, aerodynamic drag force is also at its maximum (drag scales with velocity squared). Additionally, gravity is continuously pulling the rocket downward. Both forces combine to decelerate the rocket quickly in the early coast phase. As velocity decreases during coast, drag force also decreases (proportional to v squared), so the deceleration rate itself decreases over time. The result is a curved velocity profile during coast that decreases quickly at first and more slowly near apogee. This is why the velocity vs time plot in our chart shows a rapid deceleration right after burnout, followed by a gentler approach to zero at apogee. It is the mathematically correct shape for a drag-decelerated object in a gravitational field.
How do I get certified to fly high-power rockets in the United States?+
High-power rocketry certification in the US is managed by two organizations: the National Association of Rocketry (NAR) and the Tripoli Rocketry Association (TRA). Level 1 certification (required to purchase and fly H and I motors) requires building and successfully flying a rocket on an H or I motor at a sanctioned club launch, with the flight certified by a witness who is already Level 1 or above. Level 2 certification (J through L motors) requires passing a written exam and a successful flight on a J, K, or L motor. Level 3 certification (M motors and above) is a more rigorous process involving a review committee. Both NAR and TRA have club locators on their websites to help you find a local club with launch events.
What total mass should I enter: with or without the motor?+
Enter the total all-up loaded weight including the motor. This is the weight of the rocket as it sits on the pad ready for launch: airframe, fins, nose cone, recovery system, avionics, motor hardware (casing), and propellant. The simulator then subtracts propellant mass during the burn phase to correctly model the decreasing mass as fuel is consumed. If you enter mass without the motor, the simulator will underestimate weight, overestimate thrust-to-weight ratio, and overpredict burnout velocity. Weigh the rocket complete with the loaded motor on a postal or postal scale for the most accurate mass input. The propellant mass (entered separately) should come from the motor’s ThrustCurve.org data sheet, not from weighing.